Just a little sneakpeek of the next monster that’s going to be added to Aura of Worlds. Here’s a progression of some of the changes that were made to it.

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Well after like almost 2 years of working on the pixel art for this game, its finally at the stage where we can put it up onto Steam Greenlight. It’s up at the moment: http://steamcommunity.com/sharedfiles/filedetails/?id=791971771. I worked on the art assets with Lachlan Cartland and I think there were a few placeholder assets from previous artists who no longer are working on the project. All the rest is done by Anthony Liew, who’s worked on the gameplay for like 3 years. It’s really come a long way. 

But yeah basically we’re showing it off at PAXAUS. I’m helping out at the booth and I’m really looking forward to hearing people’s feedback on it.

I’ll be putting up some of the assets that are shown in the trailer up at some point in the future. Most likely after my final exam.  

Sigh organizing art is so time consuming. I have a few more pieces to put up on my portfolio site but its just ceebs cleaning them up and making them all nice for showing. Bleh.

Anyways here’s a little taste of what I’ve been working on when I haven’t been swamped by assignment work.

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This is a portal animation for the Necromancer Boss monster. Basically it summons monsters and this is the spawning monster animation. I’m definitely going to add more colours later on. But considering that the game is going on greenlight like within this week and I still have exams to study for, this is going to have to do.

Initial designs for crossbow icon and spring spike trap for Aura of Worlds.

This is a WIP shot of the laser conduit trap for Aura of Worlds.

Been working on a Giant Worm enemy for Aura of Worlds. My next vid is probably going to be just shading variations and then the final video will be finalising the design. Which will be then put into the game 🙂 

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‘Lilies and Tea Lights’, done for a DeviantArt Challenge. 2016.

Annnd finally finished! Took ages but it’s done 😀