Bleh.

Group assignments suck. I’ve spent a couple of hours just waiting for people to respond to emails since the deadline for team submission is tomorrow. I have work all day tomorrow. 

Just… kill me.

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Wide Asleep – Research Essay

So this is a research essay for a game-for-change game, I had to design during my Game Design Course. I decided upon a sleeping app that added gamelike elements to promote better sleeping habits and alert users of potential health risks associated with poor sleep. This was done with a good friend who designed all the images. I don’t know if I still have all the files but it looked really good in my opinion.

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Wide Asleep

jesyikaturner:

Having a good sleep pattern is an alarming issue for most people with 90% of Australians suffering from some kind of sleep disorder during their lives.[1] Lack of sleep is linked with motor vehicle accidents, medical & occupational errors, disasters and a wide variety of health risks.[1] [2]

Wide Asleep is designed to alert users of their poor sleeping habits/ cycles visually via the use of a digital pet. As well as monitor the user’s sleep and show them any potential sleeping disorders that might be keeping them from getting a good nights rest. It will offer the user different methods to improve their sleep hygiene.[3]

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Wow. Where to begin with my group game. The group fell to pieces, well. One person did. They ended up doing barely any work for the 12 weeks we had to work on the game. Most of their work I had to do and I wasn’t even meant to be designing shit.

I found it super stressful and I just had no time to even think about writing updates.  But looking on the bright side we got in a mostly finished game. It still had some bugs and needed a fair bit of fine tuning but considering how much fucking around there was where nobody knew what was going on, I’m pretty proud of what we accomplished. Plus I don’t ever have to work with them again.

This is going to be a long post so…
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I’ve completely lost motivation for my group project… I don’t know if it’s because I’m really tired or I feel that the game wouldn’t be fun or that I just don’t like the art direction. I mean I’ve put a fair bit of thought into the game today. We for some reason decided that the overall aesthetic is Vincent van Gogh’s ‘The Starry Night’ and I don’t really understand why. It’s really restrictive. When you use something as a base especially a painting, you take on whatever the meaning of that painting is or what the artist intended to convey. So I looked up the painting to see if maybe it has some kind of context to the piece and I found:

“During Van Gogh’s younger years (1876-1880) he wanted to dedicate his life to evangelization of those in poverty. Many believe that this religious endeavor may be reflected in the eleven stars of the painting. In Genesis 37:9 the following statement is made:

“And he dreamed yet another dream, and told it his brethren, and said, Behold, I have dreamed a dream more; and, behold, the sun and the moon and the eleven stars made obeisance to me.”

“ -http://www.vangoghgallery.com/painting/starry-night.html

Now apparently the theme of our game is the destruction of society. I should probably write what the game is.

The World We Make is a first person multiplayer game where the players are working together to get as high in the sky as possible before the blocks that they’re standing on dissolve into nothing. The players use blocks to create pathways to spawners in order to generate more blocks in order to progress higher.

I just don’t think the aesthetics and meaning of the art that we’re basing our art design on match with our overall theme of the gameplay.

I just think we need to broaden the art design. I think we need to choose an art movement rather than a particular artist or artwork. But that’s just my opinion. I’m just doing the scripting so I guess what I say doesn’t matter much. It’s really up to the designers…