This is a revamp of an old assignment that I did last year. I’m updating the art and models. Plus redo’ing all the scripts. I didn’t realise how bad the scripting was and thought it’d only need a little touching up but nope. Had to completely rewrite the scripts.

The way the objects were being created on the platforms didn’t allow me to make pathways using coins which meant they were just being created randomly with no rhyme or reason.

Its been put to the side at the moment. I’m starting on my group game for next semester because I’ve just hit a rut with this. I’ll get back to it when I can figure out how to fix the issues that have come up.

Robot Card Game #5

And finally the first draft of the game design document is complete. All concept art is done by @reimou

Robot Card Game #4

Got another person on board, she’s gonna help with any translations we need done. Y’know if we need some interesting names for cards 😛 Her blog is @seductivechickens.

I’ve finally finished the first draft of the game design document but I’m waiting for a finished bit of art before putting it up. @reimou wants to do a really good version of one of the engineers and I gotta say from what I’ve seen so far, it’s looking pretty awesome.

I’m thinking that this is more of a board game than a card game at this point. We might have to reclassify what we call this but we’ll see how it goes. 

Now we have to start designing some card prototypes and once that’s done and we can finally make some time to meet up, our first paper prototype is gonna happen. 😀

Robot Card Game #3

If one were to be turning a physical card game to a digital card game. Would you start a whole new GDD for it or add whole new sections in the original? Not saying that the card game I’m making is going digital, but it’s something that could happen in the future. I reckon putting it in with the original game design document would be the way to go, but the document would get rather big.

We’ve decided to change the theme of the game, to robots rather than mechas. The robots @reimou has come up with aren’t driven by people but are given commands which is handled with their AI.

I dunno, saying they’re mechas kinda puts the wrong image in your head when you think about it but robots seems more fitting. Sorry @kr-studios, we’re really straying away from the original idea. But that’s a good thing since you still have your idea to develop and play around with 🙂

Rene has kinda become the artist for the group. I’m currently the designer which I’m constantly discussing things with my other group members. I guess @sykolamus is the other designer. He’s starting to learn Unity3d atm, which will help in the long run if the game ever does go digital.

Robot Card Game #2

Up to 11 pages now with the game design doc now. Added in a bunch of @reimou‘s beautiful art to make it look a whole load more spiffy. Which takes up a page or two. Still have a bunch of sections that need filling out XD

I’ve started working on some card types and how many of each card would fit in a regular deck. I’ve started off with their descriptions and attributes since we don’t have the deck themes completely thought out yet. Once that’s done, we’ll start giving them names.  I think there’s underwater, sweets and creepy as themes so far, but don’t quote me on that. 

I’m actually pretty happy with how this first draft of the design doc is going. I can’t wait until we start playtesting to see how much this changes. I’m planning on documenting everything so when its all completed and we’re happy with the final, we can look back at the progress we made. That’s the greatest about documenting things, you can see the journey you’ve made. 

I’ll be posting the first draft before we do the playtesting, so people can see the before and after. 

Robot Card Game #1

I’ve been working on game design document with @sykolamus and @reimou for a mecha card game (kind of based off @kr-studios card game), temporarily named ‘Mecha Awesome Card Game’. I’ve got like 7 pages so far of just working out the gameplay and all the rules. We haven’t even started on creating any of the cards yet XD 

Each decks going to have different themes based on their hero engineer so we’ve (by we I mean Rene) has been drawing out tonnes of really cute concepts for mechas. I might as well share some of the rules. 

These are definitely not set in stone as we need to playtest and see how easy these are to follow or if they even work. 

Up to 4 players can play.

Players have a main deck of 40 cards. They have a secondary deck that is only accessible by  Special Cards, this deck is mainly comprised of upgraded forms of the basic units but other cards can be in there also. The maximum size is 20 cards.There are Mecha Cards, Special Cards, and Trap Cards. Not included in the card count is the deck’s hero.

Players start off with 5 cards in their hand. If they have no useable monsters they are allowed to mulligan. If they don’t like their hand, they are allowed to draw again but all other players are allowed to draw a card. Players are only allowed to have 10 cards in their hand at any one time.

Players have a cap of 5 units without any towers captured.

Towers give +2 population cap.

Units are summoned in spaces adjacent to the hero unit unless stated otherwise.

The game is played on a 18 x 18 grid (see Game Board). It’s separated into 4 sections where each player can place their hero within a 4 x 4 area at the far corner of their area.

Players can win by either blocking in their opponent’s hero, so they cannot summon more units or move, or by capturing and owning every tower on the field.