Just a little sneakpeek of the next monster that’s going to be added to Aura of Worlds. Here’s a progression of some of the changes that were made to it.



Build Your Way #4

Been redoing the tiles and exploring different shading for the buildings. I’ve also rewritten the player script. Neatening them up and stuff. Still no destroying tiles but thats next on the list.

Sigh organizing art is so time consuming. I have a few more pieces to put up on my portfolio site but its just ceebs cleaning them up and making them all nice for showing. Bleh.

Anyways here’s a little taste of what I’ve been working on when I haven’t been swamped by assignment work.


This is a portal animation for the Necromancer Boss monster. Basically it summons monsters and this is the spawning monster animation. I’m definitely going to add more colours later on. But considering that the game is going on greenlight like within this week and I still have exams to study for, this is going to have to do.


Build Your Way #3

Going through some concepts for the buildings. I’m still not that happy with it but at least they look like bases now. Also destroying tiles still isn’t in but there’s now something to click on XD


Build Your Way #2

Slight changes. I’ve put in some code to switch off the computer ai and allow both sides to be played with so it’ll be easier to implement one player and two player modes. I’m thinking I should move the player controls into a new script XD 

Initial designs for crossbow icon and spring spike trap for Aura of Worlds.

This is a WIP shot of the laser conduit trap for Aura of Worlds.