Build Your Way #4

Been redoing the tiles and exploring different shading for the buildings. I’ve also rewritten the player script. Neatening them up and stuff. Still no destroying tiles but thats next on the list.


Sigh organizing art is so time consuming. I have a few more pieces to put up on my portfolio site but its just ceebs cleaning them up and making them all nice for showing. Bleh.

Anyways here’s a little taste of what I’ve been working on when I haven’t been swamped by assignment work.


This is a portal animation for the Necromancer Boss monster. Basically it summons monsters and this is the spawning monster animation. I’m definitely going to add more colours later on. But considering that the game is going on greenlight like within this week and I still have exams to study for, this is going to have to do.


Build Your Way #3

Going through some concepts for the buildings. I’m still not that happy with it but at least they look like bases now. Also destroying tiles still isn’t in but there’s now something to click on XD


Build Your Way #2

Slight changes. I’ve put in some code to switch off the computer ai and allow both sides to be played with so it’ll be easier to implement one player and two player modes. I’m thinking I should move the player controls into a new script XD 

Initial designs for crossbow icon and spring spike trap for Aura of Worlds.

This is a WIP shot of the laser conduit trap for Aura of Worlds.

Build Your Way #1


Getting back into some of my projects XD

I’ve started designing the game for my android tablet. I had to completely redo all the scripts for it XD It was a long process but last time I checked, picking and placing tiles worked on my android tablet and so did moving the attackers. But I’ve kinda changed things around a bit because I started adding in a computer player. Working out the logic for the computer is really doing my head in… It currently picks a random tile from its hand and chooses a place from the available places and places the tile onto the selected place. I’m trying to work out how to do the attacker movement since that should be the first thing it tries to do. I can’t do it randomly because it’ll just go around in a circle over and over for each turn. So I have to do something like make it choose a tile that closest to the goal its trying to reach and just trying to figure out how to code that properly is confusing me to no end. Kinda put that off to have a think about the art style of the game since it just doesn’t look that great.

I’ve decided to redesign the art for the game. I moved away from 3D to just 2D because I don’t have Android Pro for Unity3d (which means I can’t use image effects or shadows) and the models don’t look that great. I want to do a really simple and bright style for the game.



I still have to do destroying blocks for the player but the computer currently destroys nearby block tiles if there are no available places to place a new tile. I should probably do a little delay, so the player can see what the computer is doing, not try and figure out what happened after the computer super quick moves the tiles into place. I don’t know what the attackers should be… Currently they’re triangles and diamonds, but that doesn’t work with what I have now.