Skyrim Enhanced Edition

I’ve been slow on working on my projects because I’ve recently gotten around to playing the enhanced edition of Skyrim. It’s been fun revisiting all the questlines I’ve played through before and discovering ones I skipped over. I discovered quite the bug and figuring out a workaround was frustrating.

I ended up roaming into Falkreath days ago, and learned that a guy had torn a girl apart and was now in the jail. I made my way over and talked to the guy, who I learned was called Sinding. I empathised with his strife, since he was afflicted by lycanthropy and was cursed by a ring he had stolen in hopes to control himself. So I took the cursed ring and went off to talk with the Daedric prince of the hunt. This was my first mistake. I saw Sinding transform and left the jail without watching what he did next. I’ll come back to this later. I hunted down the stag to summon Hircine and kind of agreed to hunt down the guy I just promised to help. I went off to do another quest because I didn’t really feel like doing that.

Cue two real life days later, I’ve joined the Dark Brotherhood, the Thieves Guild and the Companions. Basically done a bunch of different quests and I’ve decided to continue focusing on the Companions since I never really got far with them before. So Farkas, one of the Companions, decides that I need to go and intimidate a guy to progress in the questline. This guy being Sinding. The same guy I needed to hunt down for another quest. So, I’m like… okay. I guess I have to deal with him. I decide, logically that I should do the Companions quest first, because if I have to kill him that’ll fail that quest. I’m lead straight to the jail, which he should’ve already left by now. But, no. He’s still there and still a werewolf. I can’t interact with him, no matter how many times I exit and re-enter the jail.

I was very confused and I did a bit of digging online to no avail. It’s not like I could reload a save because I talked to this guy more than several hours ago. And I couldn’t use console commands because I’m playing the game on the Xbox One. I played around with what quests I had active and realised that the other quest’s marker pointed to a completely different area.  So I went off to find him in this random cave and found a bunch of dead hunters. I looked all through that cave and he’s just not there. I checked my map and apparently he’s out roaming in the world.

I followed him to near Whiterun, where he’s this giant werewolf monster walking in broad daylight. I thought that he might attack me upon seeing me but I was able to talk to him and side with him. Apparently I now had to take on the rest of the hunters who were hunting him. These hunters never came, no matter how long I waited there with Sinding. I then had to look up the quest and he’s SUPPOSED TO BE IN THE CAVE! So I head back there but has Sinding followed me? Nope. No, he hasn’t. I went back to looking around the cave but this time I didn’t sneak around like I usually do. I ran at full sprint, knocked into those bone things and FINALLY the hunters spawned. And Sinding appeared behind me, like seriously out of nowhere. I figured I managed to fix whatever bug had occurred. I kill them all, quest done and I got a nice uncursed ring out of it. Sinding has decided to forever be a hermit and I’m like good. This should fix the companions quest and I can progress.

I look at the map and its pointing to somewhere outside of Falkreath, no longer at the jail. I can’t believe I thought it would be that easy but I hoped that it would be a simple brawl. I was so wrong. I found him again and he’s permanently in beast form. I literally had no way to beat him. My fists do shit all damage and his claws take a quarter of my life each hit. It was such bullshit.

I went through ALL this trouble to keep the poor sod alive. But no, in the end I had to murder him and fail the intimidation quest. I mean I was still able to continue past it but I went through all that and I still had to kill him. I haven’t checked back at that cave to see if there’s another copy of him yet but I’m just at the point of completely ignoring it.

TL;DR – Kill everything, don’t bother saving people. It’s easier that way.

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Build Your Way

Sigh. So I thought I’d go back and work on my board game. I can’t remember how I was planning on writing the player controls, so I’m completely rewriting them again.

Currently playing tiles from the hands work but moving the attackers onto the tiles is broken. Also enabling the attacker movement script causes errors where it thinks it should be running when the player selects a hand tile and of course since there’s no attacker on a hand tile, it complains that there’s no attacker.

I’ve started playing around having states to try and fix this issue but my logic has gone wrong somewhere. I basically stayed up til 3am last night trying to get the blasted thing to work and now I’m dead tired. I’m going to try and fix these issues tonight.

I’ve decided to forego having a computer AI for the moment and just have it so two people can play it, both on PC and tablet. I’m going to redo the art assets so it looks all pretty. Also give it a menu screen and maybe some board variations? I just want to have one decent finished game XD

jesyikaturner:

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‘Monster Game’, an assignment game. 2016.

Monster Game is a local multiplayer game of 2 to 4 players, where players face off against each other in a battle of wits and skill. Players lure their opponents into inescapable corners in order to avoid the wrath of the monstrous alien pursuing them. [Gameplay]

So this game was made in java using JavaFx to handle images. It uses Java RMI to connect to a server hosted on a local network. We were originally going to use UDP but thankfully our tutor pointed us on a better path. It certainly made the sequence diagrams easier to manage. 

I created the tilesheet used for the game and coded the pretty stuff into the game. All the gameplay stuff is thanks to one of my team-mates. I’m pretty pleased with how the game turned out, it certainly looks better than I expected.

 I spent some extra time after we presented it, to build it into a runnable jar file using Eclipse and encountered some issues. I’m using JavaFx to display my images, so I’m coding it like this:

Image title = new Image(“file:./images/title.png”);

But when it builds, it won’t display the image. I looked around and managed to find a fix. I’m not sure I completely understand why it’s wrong, so I’m not going to even try explaining what’s wrong with it. So to fix it, I’ve rewritten the code ot:

try{

BufferedImage b_tbg = ImageIO.read(getClass().getResource(“tbg.png”));
Image i_tbg = SwingFXUtils.toFXImage(b_tbg,null);

} catch (IOException e) { }

This way works and completely fixes my issue. Now I have a completely working game that doesn’t need Eclipse to run.

Okay, I fixed the camera and I checked it on two computers. The both connect to each other fine. There’s a little bug with the rooms you can join (there really should only be one option to join, not 3 or 4). But at least the controls are working. Both players are getting set to a team and depending on that team that can spawn their own colour blocks. I had to rewrite a chunk but I’m pretty happy with the result.

Just need to start fixing up the pickup script and all the basics will be done 😀