So I’ve basically learned why it’s the best practice to use PHP when doing form validation and submission. You just can’t let the user see what your form is doing… you really just can’t. I mean I’ve always been taught it but after having completely broken a site using a simple spam script (using their own code to send through the data), it just reinforced those lessons. Hopefully there’s no hard feelings.

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So I’ve been listening to the Moana OST and just loving it. I got inspired to do a picture of Moana and realised how long its been since I’ve drawn a human XD. It’s okay I guess. 

Something new I learned today: There was no medieval barracks, they’re called a guardhouse and the dungeons used to be at the top of towers. There also used to be some dungeons where it was a vertical slit and the people were lowered down into it and basically forced to stand for however long they were kept in there. 

The things you learn researching old towns for a d&d campaign >.>

To be fair though d&d is set in a fantasy medieval universe, so I could get away with getting a few things wrong.

So I’m writing a short D&D campaign to see how hard it is. What started out as a quickie has turned into a 5 hour+ session of research and thinking up situations that might arise. I also didn’t realize how much detail you have to put into areas to make them believable. 

I have the adventure hook part done, now I have to work on the main body of the quest. There’s like so many different areas, that I have to write descriptions for >.> And come up with NPCs to inhabit all the areas, like semi-important ones. This is going to be so long…

Basically there’s two lovers: Romeus and Julia (names are placeholders atm). They’ve been lovers for quite a while but Julia’s parents do not approve since Romeus is of a lower station. So Julia’s been forced into an arranged marriage and Romeus has been falsely accused and thrown into jail to stop him from interfering. Their fate is now up to the player’s actions/ or inaction and they have like a day to figure things out.

There’s a few different endings for this one, most are very tragic since the source inspiration for this is a tragedy.  

Welp so much for working on my game last night. I fell asleep as soon as I set up my laptop to look through my messed code Here’s hoping I can do some tonight.

Build Your Way

Sigh. So I thought I’d go back and work on my board game. I can’t remember how I was planning on writing the player controls, so I’m completely rewriting them again.

Currently playing tiles from the hands work but moving the attackers onto the tiles is broken. Also enabling the attacker movement script causes errors where it thinks it should be running when the player selects a hand tile and of course since there’s no attacker on a hand tile, it complains that there’s no attacker.

I’ve started playing around having states to try and fix this issue but my logic has gone wrong somewhere. I basically stayed up til 3am last night trying to get the blasted thing to work and now I’m dead tired. I’m going to try and fix these issues tonight.

I’ve decided to forego having a computer AI for the moment and just have it so two people can play it, both on PC and tablet. I’m going to redo the art assets so it looks all pretty. Also give it a menu screen and maybe some board variations? I just want to have one decent finished game XD

I just spent the better part of this afternoon writing up an autoclicker for a game on Neopets XD I was manually clicking through and realized that it would be very easy to automate the process. It’s working pretty well atm, it automatically holds the important items and reloads the page once every second or so, so it doesn’t seem super sus. I basically ran it for a bit while I did my dailies.

It’s written in javascript and I loaded it onto my browser using Tampermonkey. It’s pretty cool. Now to work on one for the dice-a-roo game XD I’m pretty sure it’ll be the same process.