BlockUP Reflection

This is a rewrite of my postmortem post. Back when I wrote that up, I was still bitter about how it all went and didn’t really properly reflect on my own misgivings. So, this is me reflecting on what went wrong and how I can be better next time. BlockUP is a third-person building blockContinue reading “BlockUP Reflection”

Device6 and The Stanley Parable Analysis

Device6 is an interactive novel on iOS devices. It won Excellence in Audio, and was a finalist for Excellence in Narrative, Excellence in Visual Arts, and Seumas McNally Grand Prize. It was also an honourable mention for the Excellence in Design and Nuovo Award. The player plays as Anne who is suffering from amnesia. AnneContinue reading “Device6 and The Stanley Parable Analysis”

What is Procedural Rhetoric and are the criticisms made against it by Miguel Sicart valid?

According to Sicart, as written in his piece “Against Procedurality”: Proceduralism often disregards the importance of play and players as activities that have creative, performative properties. In this sense, the meaning of a game, of any game, lies in its rules…In the proceduralist tradition, play is not central to understanding the meanings created by (playing)Continue reading “What is Procedural Rhetoric and are the criticisms made against it by Miguel Sicart valid?”

Wide Asleep – Research Essay

So this is a research essay for a game-for-change game, I had to design during my Game Design Course. I decided upon a sleeping app that added gamelike elements to promote better sleeping habits and alert users of potential health risks associated with poor sleep. This was done with a good friend who designed allContinue reading “Wide Asleep – Research Essay”

Formal Properties of a Video Game – Silent Hill 2

One of the first essays I had to do for my Game Design course. I think I got a fairly good mark with decent comments. I’m pretty sure one of the criticisms for this was that it read more like a review at the beginning rather than an exploration of the game’s mechanics. Anyways enjoyContinue reading “Formal Properties of a Video Game – Silent Hill 2”

There’s also more than just the art direction. I feel that the players don’t have a clear goal. Why do they want to keep building into the sky? Why do they want to work together with other players? I just don’t think playtesting will help. What we need is a design document but we currentlyContinue reading

I’ve completely lost motivation for my group project… I don’t know if it’s because I’m really tired or I feel that the game wouldn’t be fun or that I just don’t like the art direction. I mean I’ve put a fair bit of thought into the game today. We for some reason decided that theContinue reading