Portfolio Blog Progress #2

This is what I’ve decided upon for the general idea of the index page. Still need to add some more, minute details for accessibility and maybe hover colour for the navigation bar. I like this muted colour scheme, its not too harsh on the eyes and it will push the art to the forefront. I am thinking of putting a texture into the background to make it less plain. I should also do some thinking about what fonts I want to use for the site. 

The entire content body is within 750 px, so it should be fine on most computer screens. I think it should also be okay for most tablets? So I really only need to code for two different sizes. I could maybe also make a design for bigger size screens to make use of all that empty space… Hm.. I’ll do some thinking about that.

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Portfolio Blog Progress #1

Been sketching up a wireframe for my portfolio blog while watching a Fallout 4 speedrun. I really want to make something custom, pretty and responsive. So I’m going to have a fun time working out the coding tricks that tumblr uses XD

But this is going to happen way later, as I have like a bunch of Pixel Art animations to work on and then there’s that DnD campaign that I’m still working on too. Its… getting there. Have to write up about Orwell too XD

I’ve been using Todoist to write down all the things I’m planning on doing. There’s a lot. I want to get back into doing art time-lapses, but I also have to do up my youtube channel with a consistent branding as my portfolio blog. My personal blog also needs to be consistent with my portfolio too. Sigh. Here’s hoping that having these written down will keep me on track.

Off to Adelaide

Currently on a trip to Adelaide during the hot time of the year. Here’s hoping that every place I stay at has air conditioning XD

I’m planning on doing a bunch of drawing while I’m away from a proper internet connection XD Bit of traditional and maybe some pixel art. So basically I won’t be posting much til the 4 or 5th which is when I get back home.

I might post up some photos I’ve taken while I’m away too. Maybe.. I’ll see how I feel about it when I get back.

So I’ve basically learned why it’s the best practice to use PHP when doing form validation and submission. You just can’t let the user see what your form is doing… you really just can’t. I mean I’ve always been taught it but after having completely broken a site using a simple spam script (using their own code to send through the data), it just reinforced those lessons. Hopefully there’s no hard feelings.

So I’ve been listening to the Moana OST and just loving it. I got inspired to do a picture of Moana and realised how long its been since I’ve drawn a human XD. It’s okay I guess. 

Something new I learned today: There was no medieval barracks, they’re called a guardhouse and the dungeons used to be at the top of towers. There also used to be some dungeons where it was a vertical slit and the people were lowered down into it and basically forced to stand for however long they were kept in there. 

The things you learn researching old towns for a d&d campaign >.>

To be fair though d&d is set in a fantasy medieval universe, so I could get away with getting a few things wrong.

So I’m writing a short D&D campaign to see how hard it is. What started out as a quickie has turned into a 5 hour+ session of research and thinking up situations that might arise. I also didn’t realize how much detail you have to put into areas to make them believable. 

I have the adventure hook part done, now I have to work on the main body of the quest. There’s like so many different areas, that I have to write descriptions for >.> And come up with NPCs to inhabit all the areas, like semi-important ones. This is going to be so long…

Basically there’s two lovers: Romeus and Julia (names are placeholders atm). They’ve been lovers for quite a while but Julia’s parents do not approve since Romeus is of a lower station. So Julia’s been forced into an arranged marriage and Romeus has been falsely accused and thrown into jail to stop him from interfering. Their fate is now up to the player’s actions/ or inaction and they have like a day to figure things out.

There’s a few different endings for this one, most are very tragic since the source inspiration for this is a tragedy.