I decided to take a little break from scripting and go through some of my backlog of games. I decided on Evoland because when I first saw it, I really wanted to play it. The idea behind it was what really got me interested but I quickly found that it was poorly executed. It gotContinue reading “Evoland”
I’m so terrible with typography XD But this here is what my game currently looks like and that’s the title for it. It has background sound now. I’m going to be working on the title and end screens tomorrow. Then I’ll work out bugs and put all my work together for the pdf I haveContinue reading
Maybe my piece and base tiles should have a glass-like texture. Or something reflective.
I still need to add in the player hands… I’m going to try and get that all working but if I can’t, well it works okay without it. I’d really like to add it in though. I might need to play test what I have before I really decide on if I can exclude itContinue reading
I finally get the pickup script done for my game and find out that it doesn’t work in multiplayer… It works just fine for the host and the clients can see the host player pickup and move blocks just fine but the moment the client player picks up a block and moves it, it doesn’tContinue reading
Okay, I fixed the camera and I checked it on two computers. The both connect to each other fine. There’s a little bug with the rooms you can join (there really should only be one option to join, not 3 or 4). But at least the controls are working. Both players are getting set toContinue reading
Been working on my game for my course. I just can’t figure out networking with a camera on each object. It sucks. I think I need to create a player info script that on creation, randomly assigns a number to player to determine their team/ class whatever. Because I currently have it in the mainContinue reading